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» General Purpose Computation on Graphics Hardware
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152
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SI3D
1997
ACM
15 years 7 months ago
Managing Latency in Complex Augmented Reality Systems
Registration (or alignment) of the synthetic imagery with the real world is crucial in augmented reality (AR) systems. The data from user-input devices, tracking devices, and imag...
Marco C. Jacobs, Mark A. Livingston, Andrei State
153
Voted
CGO
2009
IEEE
15 years 10 months ago
Software Pipelined Execution of Stream Programs on GPUs
—The StreamIt programming model has been proposed to exploit parallelism in streaming applications on general purpose multicore architectures. This model allows programmers to sp...
Abhishek Udupa, R. Govindarajan, Matthew J. Thazhu...
151
Voted
DAC
2004
ACM
16 years 4 months ago
Dynamic FPGA routing for just-in-time FPGA compilation
Just-in-time (JIT) compilation has previously been used in many applications to enable standard software binaries to execute on different underlying processor architectures. Howev...
Roman L. Lysecky, Frank Vahid, Sheldon X.-D. Tan
121
Voted
WWW
2010
ACM
15 years 10 months ago
Fast and parallel webpage layout
The web browser is a CPU-intensive program. Especially on mobile devices, webpages load too slowly, expending significant time in processing a document’s appearance. Due to powe...
Leo A. Meyerovich, Rastislav Bodík
166
Voted
CG
2004
Springer
15 years 3 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...