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» General Purpose Computation on Graphics Hardware
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139
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ARC
2009
Springer
188views Hardware» more  ARC 2009»
15 years 10 months ago
Word-Length Optimization and Error Analysis of a Multivariate Gaussian Random Number Generator
Abstract. Monte Carlo simulation is one of the most widely used techniques for computationally intensive simulations in mathematical analysis and modeling. A multivariate Gaussian ...
Chalermpol Saiprasert, Christos-Savvas Bouganis, G...
134
Voted
ATAL
2008
Springer
15 years 5 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
153
Voted
ICPR
2004
IEEE
16 years 4 months ago
Non-linear Reflectance Model for Bidirectional Texture Function Synthesis
A rough texture modelling involves a huge image data-set - the Bidirectional Texture Function (BTF). This 6-dimensional function depends on planar texture coordinates as well as o...
Jirí Filip, Michal Haindl
116
Voted
UM
2007
Springer
15 years 9 months ago
A Practical Activity Capture Framework for Personal, Lifetime User Modeling
Abstract. This paper addresses the problem of capturing rich, longterm personal activity logs of users’ interactions with their workstations, for the purpose of deriving predicti...
Max Van Kleek, Howard E. Shrobe
120
Voted
ACMACE
2006
ACM
15 years 9 months ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...