Sciweavers

414 search results - page 9 / 83
» General Purpose Computation on Graphics Hardware
Sort
View
CGI
2004
IEEE
13 years 11 months ago
Efficient Hardware for Antialiasing Coverage Mask Generation
An efficient low-cost, low-power hardware implementation of a novel run-time pixel coverage mask generation algorithm for embedded 3-D graphics antialiasing purposes is presented....
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
EGH
2003
Springer
14 years 18 days ago
Mesh mutation in programmable graphics hardware
We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simu...
Le-Jeng Shiue, Vineet Goel, Jörg Peters
PVM
2004
Springer
14 years 22 days ago
Numerical Simulations on PC Graphics Hardware
On recent PC graphics cards, fully programmable parallel geometry and pixel units are available providing powerful instruction sets to perform arithmetic and logical operations. In...
Jens Krüger, Thomas Schiwietz, Peter Kipfer, ...
VLSID
2009
IEEE
177views VLSI» more  VLSID 2009»
14 years 8 months ago
Accelerating System-Level Design Tasks Using Commodity Graphics Hardware: A Case Study
Many system-level design tasks (e.g. timing analysis, hardware/software partitioning and design space exploration) involve computational kernels that are intractable (usually NP-ha...
Unmesh D. Bordoloi, Samarjit Chakraborty
CGF
2005
136views more  CGF 2005»
13 years 7 months ago
Practical CFD Simulations on Programmable Graphics Hardware using SMAC
The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs changed the panorama of consumer-level graphics: today, GPUs are cheap,...
Carlos Eduardo Scheidegger, João Luiz Dihl ...