We propose a method to detect objects and patterns in textures on general surfaces. Our approach applies the Chan?Vese variational model for active contours without edges to the p...
We address the problem of curvature estimation from sampled smooth surfaces. Building upon the theory of normal cycles, we derive a definition of the curvature tensor for polyhed...
This paper proposes a new method for isotropic remeshing of triangulated surface meshes. Given a triangulated surface mesh to be resampled and a user-specified density function d...
Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized poi...
A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented. This algorithm removes the previous practic...