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» General requirements to design mobile shared workspaces
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UIST
2009
ACM
14 years 2 months ago
Virtual shelves: interactions with orientation aware devices
Triggering shortcuts or actions on a mobile device often requires a long sequence of key presses. Because the functions of buttons are highly dependent on the current applicationâ...
Frank Chun Yat Li, David Dearman, Khai N. Truong
IWSOS
2007
Springer
14 years 1 months ago
Dynamic Ontology Mapping for Interacting Autonomous Systems
Abstract. With the emergence of mobile and ubiquitous computing environments, there is a requirement to enable collaborative applications between these environments. As many of the...
Steven Heeps, Joe Sventek, Naranker Dulay, Alberto...
ACMACE
2005
ACM
13 years 9 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
SIGCOMM
2009
ACM
14 years 2 months ago
Self management of a mobile thin client service
Mobile thin client computing is an enabler for the execution of demanding applications from mobile handhelds. In thin client computing, the application is executed on remote serve...
Lien Deboosere, Bert Vankeirsbilck, Pieter Simoens...
CN
2004
109views more  CN 2004»
13 years 7 months ago
Architectures and protocols for mobile computing applications: a reconfigurable approach
This work deals with reconfigurable control functions and protocols for supporting mobile computing applications in heterogeneous wireless systems like cellular networks and WLANs...
Carla-Fabiana Chiasserini, Francesca Cuomo, Leonar...