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» General requirements to design mobile shared workspaces
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CHI
2004
ACM
14 years 8 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
JSAC
2010
166views more  JSAC 2010»
13 years 6 months ago
Phero-trail: a bio-inspired location service for mobile underwater sensor networks
A SEA Swarm (Sensor Equipped Aquatic Swarm) moves as a group with water current and enables 4D (space and time) monitoring of local underwater events such as contaminants and intr...
Luiz Filipe M. Vieira, Uichin Lee, Mario Gerla
MOBISYS
2007
ACM
14 years 7 months ago
MobiUS: enable together-viewing video experience across two mobile devices
We envision a new better-together mobile application paradigm where multiple mobile devices are placed in a close proximity and study a specific together-viewing video application...
Guobin Shen, Yanlin Li, Yongguang Zhang
EUROSYS
2011
ACM
12 years 11 months ago
CloneCloud: elastic execution between mobile device and cloud
Mobile applications are becoming increasingly ubiquitous and provide ever richer functionality on mobile devices. At the same time, such devices often enjoy strong connectivity wi...
Byung-Gon Chun, Sunghwan Ihm, Petros Maniatis, May...
JCS
2010
122views more  JCS 2010»
13 years 6 months ago
Provably correct inline monitoring for multithreaded Java-like programs
Inline reference monitoring is a powerful technique to enforce security policies on untrusted programs. The security-by-contract paradigm proposed by the EU FP6 S3 MS project uses...
Mads Dam, Bart Jacobs 0002, Andreas Lundblad, Fran...