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AMAI
2008
Springer
15 years 4 months ago
The giving tree: constructing trees for efficient offline and online multi-robot coverage
This paper discusses the problem of building efficient coverage paths for a team of robots. An efficient multi-robot coverage algorithm should result in a coverage path for every ...
Noa Agmon, Noam Hazon, Gal A. Kaminka
KDD
2001
ACM
142views Data Mining» more  KDD 2001»
16 years 5 months ago
TreeDT: gene mapping by tree disequilibrium test
We introduce and evaluate TreeDT, a novel gene mapping method which is based on discovering and assessing tree-like patterns in genetic marker data. Gene mapping aims at discoveri...
Petteri Sevon, Hannu Toivonen, Vesa Ollikainen
120
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JFP
2006
67views more  JFP 2006»
15 years 4 months ago
Finger trees: a simple general-purpose data structure
We introduce 2-3 finger trees, a functional representation of persistent sequences supporting access to the ends in amortized constant time, and concatenation and splitting in tim...
Ralf Hinze, Ross Paterson
TEI
2010
ACM
160views Hardware» more  TEI 2010»
15 years 11 months ago
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
I present a card brainstorming exercise that transforms a conceptual tangible interaction framework into a tool for creative dialogue and discuss the experiences made in using it....
Eva Hornecker
ALDT
2009
Springer
153views Algorithms» more  ALDT 2009»
15 years 11 months ago
Game Theory without Decision-Theoretic Paradoxes
Most work in game theory is conducted under the assumption that the players are expected utility maximizers. Expected utility is a very tractable decision model, but is prone to w...
Pierfrancesco La Mura