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TARK
2007
Springer
15 years 10 months ago
Unawareness, beliefs and games
We define a generalized state-space model with interactive unawareness and probabilistic beliefs. Such models are desirable for many potential applications of asymmetric unawaren...
Aviad Heifetz, Martin Meier, Burkhard C. Schipper
STOC
2003
ACM
137views Algorithms» more  STOC 2003»
16 years 5 months ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...
ATAL
2007
Springer
15 years 11 months ago
Reducing the complexity of multiagent reinforcement learning
It is known that the complexity of the reinforcement learning algorithms, such as Q-learning, may be exponential in the number of environment’s states. It was shown, however, th...
Andriy Burkov, Brahim Chaib-draa
ACMACE
2006
ACM
15 years 10 months ago
A massively multi-authored mobile surrealist book
In this paper we describe an innovative mobile game in the form a multi-authored book. Based upon the 1920s surrealist technique of “Exquisite Corpse”, the book builds from a ...
William Bamford, Paul Coulton, Reuben Edwards
CSCW
2008
ACM
15 years 6 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...