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AIIDE
2007
15 years 6 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
15 years 4 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
152
Voted
FUNGAMES
2010
15 years 2 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
ISAAC
2009
Springer
169views Algorithms» more  ISAAC 2009»
15 years 10 months ago
The Complexity of Solving Stochastic Games on Graphs
We consider some well-known families of two-player zero-sum perfect-information stochastic games played on finite directed graphs. Generalizing and unifying results of Liggett and...
Daniel Andersson, Peter Bro Miltersen
ASPDAC
2010
ACM
183views Hardware» more  ASPDAC 2010»
15 years 2 months ago
Multi-operand adder synthesis on FPGAs using generalized parallel counters
Multi-operand adders, which are also found in parallel multipliers, usually consist of the compression trees which reduce the number of operands per a bit to two, and the carrypro...
Taeko Matsunaga, Shinji Kimura, Yusuke Matsunaga