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MM
2004
ACM
130views Multimedia» more  MM 2004»
15 years 9 months ago
An approach to interactive media system for mobile devices
The interactive system which interacts human with computer has been recognized as one direction of computer development for a long time. For example, in cinema, a person gets info...
Eun-Seok Ryu, Chuck Yoo
UIST
2004
ACM
15 years 9 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
AMEC
2004
Springer
15 years 9 months ago
A Budget-Balanced, Incentive-Compatible Scheme for Social Choice
Abstract. Many practical scenarios involve solving a social choice problem: a group of self-interested agents have to agree on an outcome that best fits their combined preferences...
Boi Faltings
144
Voted
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
15 years 9 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
VLDB
2004
ACM
186views Database» more  VLDB 2004»
15 years 9 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...