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ICALP
2010
Springer
15 years 9 months ago
Reachability Games on Extended Vector Addition Systems with States
We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of decidin...
Tomás Brázdil, Petr Jancar, Anton&ia...
AAAI
2008
15 years 6 months ago
Game Theory Pragmatics: A Challenge for AI
Game theory has been playing an increasingly visible role in computer science in general and AI in particular, most notably in the area of multiagent systems. I briefly list the a...
Yoav Shoham
ENTCS
2008
124views more  ENTCS 2008»
15 years 4 months ago
Modular Games for Coalgebraic Fixed Point Logics
We build on existing work on finitary modular coalgebraic logics [3,4], which we extend with general fixed points, including CTL- and PDL-like fixed points, and modular evaluation...
Corina Cîrstea, Mehrnoosh Sadrzadeh
EUSFLAT
2007
152views Fuzzy Logic» more  EUSFLAT 2007»
15 years 5 months ago
The Core of Games on Distributive Lattices
Cooperative games under precedence constraints have been introduced by Faigle and Kern [1] , [4] as a generalization of classical cooperative games. An important notion in coopera...
Lijue Xie, Michel Grabisch
CHI
2011
ACM
14 years 8 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...