Surface triangle meshes and volume data are two commonly used representations of digital geometry. Converting from triangle meshes to volume data is challenging, since triangle mes...
This paper presents a novel intrinsic 3D surface distance and its use in a complete probabilistic tracking framework for dynamic 3D data. Registering two frames of a deforming 3D ...
Yun Zeng, Chaohui Wang, Yang Wang, David Gu, Dimit...
Both Sequence and Context Unification generalize the same problem: Word Unification. Besides that, Sequence Unification solves equations between unranked terms involving sequence ...
Tangible user interfaces enable the interaction with digital information through the physical world. For the binding of physical representations with the underlying digital inform...
Our research explores the possibilities for factoring culture into user models, working towards cultural adaptivity in the semantic web. The aim is to represent the user’s positi...