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ICML
2003
IEEE
14 years 10 months ago
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Oppon
A satisfactory multiagent learning algorithm should, at a minimum, learn to play optimally against stationary opponents and converge to a Nash equilibrium in self-play. The algori...
Vincent Conitzer, Tuomas Sandholm
CORR
2006
Springer
172views Education» more  CORR 2006»
13 years 9 months ago
Approximate Convex Optimization by Online Game Playing
This paper describes a general framework for converting online game playing algorithms into constrained convex optimization algorithms. This framework allows us to convert the wel...
Elad Hazan
CODES
2009
IEEE
14 years 4 months ago
FRA: a flash-aware redundancy array of flash storage devices
Since flash memory has many attractive characteristics such as high performance, non-volatility, low power consumption and shock resistance, it has been widely used as storage med...
Yangsup Lee, Sanghyuk Jung, Yong Ho Song
FOCS
2008
IEEE
14 years 3 months ago
What Can We Learn Privately?
Learning problems form an important category of computational tasks that generalizes many of the computations researchers apply to large real-life data sets. We ask: what concept ...
Shiva Prasad Kasiviswanathan, Homin K. Lee, Kobbi ...
ML
1998
ACM
13 years 9 months ago
On Restricted-Focus-of-Attention Learnability of Boolean Functions
In the k-Restricted-Focus-of-Attention (k-RFA) model, only k of the n attributes of each example are revealed to the learner, although the set of visible attributes in each example...
Andreas Birkendorf, Eli Dichterman, Jeffrey C. Jac...