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CHI
2010
ACM
14 years 3 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
14 years 3 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...
ATAL
2010
Springer
13 years 10 months ago
Heuristic search for identical payoff Bayesian games
Bayesian games can be used to model single-shot decision problems in which agents only possess incomplete information about other agents, and hence are important for multiagent co...
Frans A. Oliehoek, Matthijs T. J. Spaan, Jilles St...
SIAMDM
2010
167views more  SIAMDM 2010»
13 years 4 months ago
Domination Game and an Imagination Strategy
The domination game played on a graph G consists of two players, Dominator and Staller who alternate taking turns choosing a vertex from G such that whenever a vertex is chosen by...
Bostjan Bresar, Sandi Klavzar, Douglas F. Rall
CHI
2011
ACM
13 years 26 days ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang