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CIE
2007
Springer
13 years 9 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
ML
2006
ACM
13 years 9 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
14 years 10 months ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...
William W. White, Jerry B. Weinberg
ALT
2008
Springer
14 years 6 months ago
Learning with Continuous Experts Using Drifting Games
We consider the problem of learning to predict as well as the best in a group of experts making continuous predictions. We assume the learning algorithm has prior knowledge of the ...
Indraneel Mukherjee, Robert E. Schapire
VL
2008
IEEE
113views Visual Languages» more  VL 2008»
14 years 4 months ago
A visual language for representing and explaining strategies in game theory
We present a visual language for strategies in game theory, which has potential applications in economics, social sciences, and in general science education. This language facilit...
Martin Erwig, Eric Walkingshaw