The synthesis of reactive systems requires the solution of two-player games on graphs with -regular objectives. When the objective is specified by a linear temporal logic formula o...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
In this paper, we consider smooth words over 2-letter alphabets {a, b}, where a, b are integers having same parity, with 0 < a < b. We show that all are recurrent and that t...
Abstract—It is generally believed harmful to have transmission errors in the wireless communications. The high decoding complexity of dense parity check codes is unfavorable. Thi...