Sciweavers

1503 search results - page 21 / 301
» Generalized Parity Games
Sort
View
ASPLOS
1992
ACM
14 years 1 months ago
Parity Declustering for Continuous Operation in Redundant Disk Arrays
We describe and evaluate a strategy for declustering the parity encoding in a redundant disk array. This declustered parity organization balances cost against data reliability and...
Mark Holland, Garth A. Gibson
ISCA
2011
IEEE
522views Hardware» more  ISCA 2011»
13 years 22 days ago
CPPC: correctable parity protected cache
Due to shrinking feature sizes processors are becoming more vulnerable to soft errors. Write-back caches are particularly vulnerable since they hold dirty data that do not exist i...
Mehrtash Manoochehri, Murali Annavaram, Michel Dub...
AAAI
2012
11 years 11 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciļ...
Lukasz Kaiser
AAECC
2007
Springer
85views Algorithms» more  AAECC 2007»
14 years 3 months ago
Extended Norm-Trace Codes with Optimized Correction Capability
We consider a generalization of the codes deļ¬ned by norm and trace functions on ļ¬nite ļ¬elds introduced by Olav Geil. The codes in the new family still satisfy Geilā€™s dualit...
Maria Bras-Amorós, Michael E. O'Sullivan
ICML
2000
IEEE
14 years 9 months ago
Convergence Problems of General-Sum Multiagent Reinforcement Learning
Stochastic games are a generalization of MDPs to multiple agents, and can be used as a framework for investigating multiagent learning. Hu and Wellman (1998) recently proposed a m...
Michael H. Bowling