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BCSHCI
2008
13 years 11 months ago
From immersion to addiction in videogames
Immersion is commonly described by gamers and gamereviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive experience ...
May-li Seah, Paul A. Cairns
ECSCW
2007
13 years 11 months ago
Dressing up for School Work? Supporting a Collaborative Environment with Heterogeneous Technologies
This paper approaches heterogeneity and heterogeneous technology as assets, rather than limitations, in the development of computer supported cooperative work. We demonstrate how h...
Christina Brodersen, Ole Sejer Iversen
UAI
2008
13 years 11 months ago
Cumulative distribution networks and the derivative-sum-product algorithm
We introduce a new type of graphical model called a `cumulative distribution network' (CDN), which expresses a joint cumulative distribution as a product of local functions. ...
Jim C. Huang, Brendan J. Frey
ICAD
2004
13 years 11 months ago
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds
The visual and the auditory field of perception respond on different input signals from our environment. Thus, interacting with worlds solely trough sound is a very challenging ta...
Niklas Röber, Maic Masuch
APPINF
2003
13 years 11 months ago
An Adaptive Color Segmentation Algorithm for Sony Legged Robots
This paper presents an adaptive colour segmentation algorithm for Sony legged robots to play a football game. A Self-Organizing Map (SOM) is adopted to measure the current lightin...
Bo Li, Huosheng Hu, Libor Spacek