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SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
14 years 2 months ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
ENTCS
2008
89views more  ENTCS 2008»
13 years 9 months ago
A Quantum Game Semantics for the Measurement Calculus
In this paper we present a game semantics for a quantum programming language based on a new definition of quantum strategies. The language studied is MCdata, a typed version of th...
Yannick Delbecque
ICALT
2009
IEEE
14 years 28 days ago
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation V...
Ángel del Blanco, Javier Torrente, Pablo Mo...
FOCS
2010
IEEE
13 years 7 months ago
Pure and Bayes-Nash Price of Anarchy for Generalized Second Price Auction
Generalized Second Price Auction, also knows as Ad Word auctions, and its variants has been the main mechanism used by search companies to auction positions for sponsored search l...
Renato Paes Leme, Éva Tardos
GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
14 years 3 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...