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AAAI
2006
13 years 10 months ago
Overconfidence or Paranoia? Search in Imperfect-Information Games
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
Austin Parker, Dana S. Nau, V. S. Subrahmanian
ATAL
2010
Springer
13 years 10 months ago
Classification and strategical issues of argumentation games on structured argumentation frameworks
This paper aims at giving a classification of argumentation games agents play within a multi-agent setting. We investigate different scenarios of such argumentation games that dif...
Matthias Thimm, Alejandro J. García
SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
13 years 9 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
WSC
2004
13 years 10 months ago
Implementing a General Purpose Framework Using Multi-Agents for Construction Management Education
The need for contextually rich educational experiences in construction education has led researchers to explore alternatives using gaming and simulation environments. The work don...
Amlan Mukherjee, Eddy M. Rojas, William Winn
AE
2001
Springer
14 years 1 months ago
Evolving Objects: A General Purpose Evolutionary Computation Library
This paper presents the evolving objects library (EOlib), an object-oriented framework for evolutionary computation (EC) that aims to provide a flexible set of classes to build EC...
Maarten Keijzer, Juan J. Merelo Guervós, Gu...