We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
This paper aims at giving a classification of argumentation games agents play within a multi-agent setting. We investigate different scenarios of such argumentation games that dif...
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
The need for contextually rich educational experiences in construction education has led researchers to explore alternatives using gaming and simulation environments. The work don...
This paper presents the evolving objects library (EOlib), an object-oriented framework for evolutionary computation (EC) that aims to provide a flexible set of classes to build EC...