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AAAI
2012
11 years 11 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
CORR
2008
Springer
101views Education» more  CORR 2008»
13 years 9 months ago
Strategy Iteration using Non-Deterministic Strategies for Solving Parity Games
Abstract. This article extends the idea of solving parity games by strategy iteration to non-deterministic strategies: In a non-deterministic strategy a player restricts himself to...
Michael Luttenberger
CONCUR
2008
Springer
13 years 10 months ago
Strategy Construction for Parity Games with Imperfect Information
We consider imperfect-information parity games in which strategies rely on observations that provide imperfect information about the history of a play. To solve such games, i.e., t...
Dietmar Berwanger, Krishnendu Chatterjee, Laurent ...
LICS
2009
IEEE
14 years 3 months ago
An Exponential Lower Bound for the Parity Game Strategy Improvement Algorithm as We Know it
This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to V¨oge and Jurdzi´nski. First, we informally show which stru...
Oliver Friedmann
ITC
2003
IEEE
157views Hardware» more  ITC 2003»
14 years 2 months ago
Parity-Based Concurrent Error Detection in Symmetric Block Ciphers
Deliberate injection of faults into cryptographic devices is an effective cryptanalysis technique against symmetric and asymmetric encryption. We will describe a general concurren...
Ramesh Karri, Grigori Kuznetsov, Michael Göss...