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FPLAY
2008
13 years 10 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
IWEC
2004
13 years 10 months ago
Towards a Framework for Design Guidelines for Young Children?s Computer Games
This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
Wolmet Barendregt, Mathilde M. Bekker
CHI
2006
ACM
14 years 9 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
14 years 4 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
MFCS
2009
Springer
14 years 3 months ago
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being ...
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey...