This paper presents an efficient and homogeneous paradigm for automatic acquisition and recognition of nonparametric shapes. Acquisition time varies from linear to cubic in the nu...
Selection tasks are common in modern computer interfaces: we are often required to select a set of files, emails, data entries, and the like. File and data browsers have sorting a...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
We describe an implementation in Carpenter's typed feature formalism, ALE, of a discourse grammar of the kind proposed by Scha, Polanyi, et al. We examine their method for re...
Claire Grover, Chris Brew, Suresh Manandhar, Marc ...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...