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MANSCI
2007
107views more  MANSCI 2007»
13 years 8 months ago
Biform Games
Both noncooperative and cooperative game theory have been applied to business strategy. We propose a hybrid noncooperative-cooperative game model, which we call a biform game. Thi...
Adam Brandenburger, Harborne Stuart
AROBOTS
2002
98views more  AROBOTS 2002»
13 years 8 months ago
Dynamically-Stable Motion Planning for Humanoid Robots
We present an approach to path planning for humanoid robots that computes dynamically-stable, collision-free trajectories from full-body posture goals. Given a geometric model of t...
James J. Kuffner Jr., Satoshi Kagami, Koichi Nishi...
CONNECTION
2004
134views more  CONNECTION 2004»
13 years 8 months ago
'Feeling' the flow of time through sensorimotor co-ordination
In this paper, we aim to design decision-making mechanisms for a simulated Khepera robot equipped with simple sensors, which integrates over time its perceptual experience in order...
Elio Tuci, Vito Trianni, Marco Dorigo
AI
2000
Springer
13 years 8 months ago
Understanding dynamic scenes
We propose a framework for the representation of visual knowledge in a robotic agent, with special attention to the understanding of dynamic scenes. According to our approach, und...
Antonio Chella, Marcello Frixione, Salvatore Gagli...
CG
2002
Springer
13 years 8 months ago
Analytical methods for polynomial weighted convolution surfaces with various kernels
Convolution surface has the advantage of being crease-free and bulge-free over other kinds of implicit surfaces. Among the various types of skeletal elements, line segments can be...
Xiaogang Jin, Chiew-Lan Tai