Depth from triangulation has traditionally been treated in a number of separate threads in the computer vision literature, with methods like stereo, laser scanning, and coded stru...
James Davis, Ravi Ramamoorthi, Szymon Rusinkiewicz
This paper presents a novel multi-body multi-view stereo method to simultaneously recover dense depth maps and perform segmentation with the input of a monocular image sequence. U...
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
Network design involves several areas of engineering and science. Computer networks, electrical circuits, transportation problems, and phylogenetic trees are some examples. In gene...
The construction of multicast trees is complicated by the need to balance a number of important objectives, including: minimizing latencies, minimizing depth/hops, and bounding th...