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APVIS
2007
13 years 11 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
BCS
2008
13 years 11 months ago
Overcoming Software Fragility with Interacting Feedback Loops and Reversible Phase Transitions
Programs are fragile for many reasons, including software errors, partial failures, and network problems. One way to make software more robust is to design it from the start as a ...
Peter Van Roy
BCSHCI
2007
13 years 11 months ago
Exploring potential usability gaps when switching mobile phones: an empirical study
The present study explores potential usability gaps when users switch from a familiar to an unfamiliar mobile phone interface. A within-subject experiment was performed in which n...
Aiko Fallas Yamashita, Wolmet Barendregt, Morten F...
BCSHCI
2008
13 years 11 months ago
Low cost prototyping: part 2, or how to apply the thinking-aloud method efficiently
Customer satisfaction with regard to user interfaces becomes increasingly more important and is, eventually, decisive for the selection of systems within a competitive market. End...
Andreas Holzinger, Stephen Brown
EDM
2010
248views Data Mining» more  EDM 2010»
13 years 11 months ago
Analyzing Learning Styles using Behavioral Indicators in Web based Learning Environments
It is argued that the analysis of the learner's generated log files during interactions with a learning environment is necessary to produce interpretative views of their activ...
Nabila Bousbia, Jean-Marc Labat, Amar Balla, Issam...
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