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NETGAMES
2004
ACM
14 years 25 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
WPES
2004
ACM
14 years 25 days ago
Privacy preserving route planning
The number of location-aware mobile devices has been rising for several years. As this trend continues, these devices may be able to use their location information to provide inte...
Keith B. Frikken, Mikhail J. Atallah
SCVMA
2004
Springer
14 years 22 days ago
2D Motion Description and Contextual Motion Analysis: Issues and New Models
Abstract. In this paper, several important issues related to visual motion analysis are addressed with a focus on the type of motion information to be estimated and the way context...
Patrick Bouthemy
ICCS
2003
Springer
14 years 18 days ago
Anisotropic Convection Model for the Earth's Mantle
The paper presents a theory for modeling flow in anisotropic, viscous rock. This theory has originally been developed for the simulation of large deformation processes including t...
Hans-B. Mühlhaus, M. Cada, Louis Moresi
ICMI
2003
Springer
116views Biometrics» more  ICMI 2003»
14 years 18 days ago
Interactive skills using active gaze tracking
We have incorporated interactive skills into an active gaze tracking system. Our active gaze tracking system can identify an object in a cluttered scene that a person is looking a...
Rowel Atienza, Alexander Zelinsky