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CHI
2005
ACM
16 years 6 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
VLSID
2002
IEEE
94views VLSI» more  VLSID 2002»
16 years 6 months ago
A Unified Method to Handle Different Kinds of Placement Constraints in Floorplan Design
In floorplan design, it is common that a designer will want to control the positions of some modules in the final packing for various purposes like data path alignment, I/O connec...
Evangeline F. Y. Young, Chris C. N. Chu, M. L. Ho
CVPR
2010
IEEE
16 years 1 months ago
On Growth and Formlets: Sparse Multi-Scale Coding of Planar Shape
This paper presents a sparse representation of 2D planar shape through the composition of warping functions, termed formlets, localized in scale and space. Each formlet subjects t...
Timothy Oleskiw, James Elder, Gabriel Peyr
CIKM
2009
Springer
16 years 12 days ago
Maximal metric margin partitioning for similarity search indexes
We propose a partitioning scheme for similarity search indexes that is called Maximal Metric Margin Partitioning (MMMP). MMMP divides the data on the basis of its distribution pat...
Hisashi Kurasawa, Daiji Fukagawa, Atsuhiro Takasu,...
ICRA
2007
IEEE
155views Robotics» more  ICRA 2007»
16 years 4 days ago
Swept Volume approximation of polygon soups
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...