Sciweavers

241 search results - page 6 / 49
» Generalizing Plans to New Environments in Relational MDPs
Sort
View
EWCBR
2008
Springer
13 years 10 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
CDC
2009
IEEE
170views Control Systems» more  CDC 2009»
13 years 6 months ago
ESMF based multiple UAVs active cooperative observation method in relative velocity coordinates
based on extended set-membership filter (ESMF) and the path planning method in relative velocity coordinates (RVCs), a new 3D multiple Unmanned Aerial Vehicle (UAV) systems active ...
Feng Gu, Yuqing He, Jianda Han, Yuechao Wang
ATAL
2010
Springer
13 years 9 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
PUK
2000
13 years 10 months ago
Knowledge-Based Control of Decision Theoretic Planning - Adaptive Planning Model Selection
This paper proposes a new planning architecture for agents operating in uncertain and dynamic environments. Decisiontheoretic planning has been recognized as a useful tool for rea...
Jun Miura, Yoshiaki Shirai
SG
2004
Springer
14 years 1 months ago
A Framework Supporting General Object Interactions for Dynamic Virtual Worlds
Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
Pieter Jorissen, Wim Lamotte