This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Visualization of three dimensional flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and clu...
Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of re...
Significant advances have been made in the field of construction process modeling. However, no convenient graphical support tools exist that can depict the modeled operations in 3...
The ICP (Iterative Closest Point) algorithm is the de facto standard for geometric alignment of threedimensional models when an initial relative pose estimate is available. The ba...