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SMILE
2000
Springer
13 years 11 months ago
A Compact Model for Viewpoint Dependent Texture Synthesis
A texture synthesis method is presented that generates similar texture from an example image. It is based on the emulation of simple but rather carefully chosen image intensity sta...
Alexey Zalesny, Luc J. Van Gool
WOA
2007
13 years 8 months ago
A Framework for Interacting Situated Agents in Virtual Environments
—This paper presents a framework supporting the definition and implementation of virtual environment inhabited by interacting situated agents defined according to the Multilayere...
Giuseppe Vizzari, Giorgio Pizzi, Flávio S. ...
CG
2006
Springer
13 years 7 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
TVCG
2012
205views Hardware» more  TVCG 2012»
11 years 10 months ago
A Deformable Surface Model for Real-Time Water Drop Animation
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Ton...
CVPR
2008
IEEE
14 years 9 months ago
Physical simulation for probabilistic motion tracking
Human motion tracking is an important problem in computer vision. Most prior approaches have concentrated on efficient inference algorithms and prior motion models; however, few c...
Marek Vondrak, Leonid Sigal, Odest Chadwicke Jenki...