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» Generating Bijections between HOAS and the Natural Numbers
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FSTTCS
2006
Springer
13 years 11 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
CORR
2010
Springer
100views Education» more  CORR 2010»
13 years 6 months ago
Secret Key Generation for a Pairwise Independent Network Model
Abstract— We investigate secret key generation for a “pairwise independent network” model in which every pair of terminals observes correlated sources which are independent o...
Sirin Nitinawarat, Chunxuan Ye, Alexander Barg, Pr...
TOG
2002
212views more  TOG 2002»
13 years 7 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
ICML
2010
IEEE
13 years 8 months ago
Clustering processes
The problem of clustering is considered, for the case when each data point is a sample generated by a stationary ergodic process. We propose a very natural asymptotic notion of co...
Daniil Ryabko
CGF
2008
122views more  CGF 2008»
13 years 7 months ago
Accurate Shadows by Depth Complexity Sampling
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...
Vincent Forest, Loïc Barthe, Mathias Paulin