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ATAL
2006
Springer
14 years 11 days ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
APVIS
2004
13 years 10 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
PRICAI
2004
Springer
14 years 2 months ago
Dynamically Determining Affect During Scripted Dialogue
Autonomous synthetic actors performing in live stage performances must be capable of generating speech that is not only lexically correct, but emotionally correct; affect can be co...
Tony A. Meyer
ACMDIS
2006
ACM
14 years 2 months ago
The spatial character of sensor technology
By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the com...
Stuart Reeves, Tony P. Pridmore, Andy Crabtree, Jo...
CG
2004
Springer
13 years 8 months ago
User interface development for interactive television: extending a commercial DTV platform to the virtual channel API
We explore the generation of interactive computer graphics at digital set-top boxes in place of the fixed graphics that were embedded to the television video before the broadcast....
Konstantinos Chorianopoulos, Diomidis Spinellis