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CGF
2006
166views more  CGF 2006»
13 years 8 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
SASO
2010
IEEE
13 years 5 months ago
VCAE: A Virtualization and Consolidation Analysis Engine for Large Scale Data Centers
Server consolidation through virtualization is becoming an effective way to save power and space in enterprise data centers. However, it also brings additional operational risks f...
Haifeng Chen, Hui Kang, Guofei Jiang, Kenji Yoshih...
WD
2010
13 years 5 months ago
Enhancing FEC application in LTE cellular networks
3rd Generation Partnership Project's (3GPP) Long Term Evolution (LTE) is focused on enhancing the Universal Terrestrial Radio Access (UTRA). Evolved-Multimedia Broadcast and M...
Antonios G. Alexiou, Christos Bouras, Vasileios Ko...
CVPR
2006
IEEE
14 years 10 months ago
Modeling Correspondences for Multi-Camera Tracking Using Nonlinear Manifold Learning and Target Dynamics
Multi-camera tracking systems often must maintain consistent identity labels of the targets across views to recover 3D trajectories and fully take advantage of the additional info...
Vlad I. Morariu, Octavia I. Camps
ECCV
2002
Springer
14 years 9 months ago
Increasing Space-Time Resolution in Video
We propose a method for constructing a video sequence of high space-time resolution by combining information from multiple lowresolution video sequences of the same dynamic scene. ...
Eli Shechtman, Yaron Caspi, Michal Irani