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» Generating Network-Based Moving Objects
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ICCBR
2005
Springer
14 years 3 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
MM
2004
ACM
118views Multimedia» more  MM 2004»
14 years 3 months ago
Scene tunnels for seamless virtual tour
This paper proposes a visual representation named scene tunnel to archive and visualize urban scenes for Internet based virtual tour. We scan cityscapes using multiple cameras on ...
Jiang Yu Zheng, Yu Zhou
WSNA
2003
ACM
14 years 3 months ago
Information-directed routing in ad hoc sensor networks
—In a sensor network, data routing is tightly coupled to the needs of a sensing task, and hence the application semantics. This paper introduces the novel idea of information-dir...
Juan Liu, Feng Zhao, Dragan Petrovic
CA
1999
IEEE
14 years 2 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
NIPS
2001
13 years 11 months ago
Unsupervised Learning of Human Motion Models
This paper presents an unsupervised learning algorithm that can derive the probabilistic dependence structure of parts of an object (a moving human body in our examples) automatic...
Yang Song, Luis Goncalves, Pietro Perona