Sciweavers

143 search results - page 10 / 29
» Generating Surface Textures based on Cellular Networks
Sort
View
APLAS
2007
ACM
13 years 11 months ago
Scalable Simulation of Cellular Signaling Networks
Abstract. Given the combinatorial nature of cellular signalling pathways, where biological agents can bind and modify each other in a large number of ways, concurrent or agent-base...
Vincent Danos, Jérôme Feret, Walter F...
CGF
2008
109views more  CGF 2008»
13 years 7 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
JNW
2008
182views more  JNW 2008»
13 years 7 months ago
Evaluating the Performance of Fast Handover for Hierarchical MIPv6 in Cellular Networks
Next-Generation Wireless Networks (NGWNs) present an all-IP-based architecture integrating existing cellular networks with Wireless Local Area Networks (WLANs), Wireless Metropolit...
Li Jun Zhang, Samuel Pierre
IV
2007
IEEE
149views Visualization» more  IV 2007»
14 years 1 months ago
Information Visualization of Multi-dimensional Cellular Automata using GPU Programming
We propose a method for generating all possible rules of multidimension Boolean cellular automata (CA). Based on an original encoding method and the programming of graphical proce...
Stéphane Gobron, Daniel Mestre
EMO
2001
Springer
109views Optimization» more  EMO 2001»
14 years 1 days ago
Specification of Genetic Search Directions in Cellular Multi-objective Genetic Algorithms
When we try to implement a multi-objective genetic algorithm (MOGA) with variable weights for finding a set of Pareto optimal solutions, one difficulty lies in determining appropri...
Tadahiko Murata, Hisao Ishibuchi, Mitsuo Gen