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» Generating Surface Textures based on Cellular Networks
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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
VC
2002
129views more  VC 2002»
13 years 7 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...
WEA
2010
Springer
284views Algorithms» more  WEA 2010»
14 years 2 months ago
Paging Multiple Users in Cellular Network: Yellow Page and Conference Call Problems
Abstract. Mobile users are roaming in a zone of cells in a cellular network system. The probabilities of each user residing in each cell are known, and all probabilities are indepe...
Amotz Bar-Noy, Panagiotis Cheilaris, Yi Feng 0002
ICWN
2003
13 years 9 months ago
Modeling of WLAN Beacon Signal Strength Measured in an Indoor Environment
: In the fourth generation wireless networks, it is believed that wireless LANs (WLANs) will interwork with cellular systems to provide fast speed data services. The integration of...
Wenhui Zhang
TMC
2011
182views more  TMC 2011»
13 years 2 months ago
Dynamic Time Slot Partitioning for Multimedia Transmission in Two-Hop Cellular Networks
—In recent years, there has been an exponential increase in the number of mobile phone users. In addition, a significant growth in the demand for high-rate multimedia services o...
Hrishikesh Venkataraman, Gabriel-Miro Muntean