In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
In this paper we present a scene analysis technique with subpixel filtering based on dense coded light fields. Our technique computes alignment and optically projects analysis ...
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
The proliferation of content-based image retrieval techniques has highlighted the need to understand the relationship between image clustering based on low-Ievel imagefeatures and...