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» Generating Surface Textures based on Cellular Networks
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EDUTAINMENT
2006
Springer
15 years 6 months ago
Research of Dynamic Terrain in Complex Battlefield Environments
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
WSCG
2003
145views more  WSCG 2003»
15 years 4 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
ICPR
2010
IEEE
15 years 2 months ago
Local Optical Operators for Subpixel Scene Analysis
In this paper we present a scene analysis technique with subpixel filtering based on dense coded light fields. Our technique computes alignment and optically projects analysis ...
Yves Jean
VISUALIZATION
2003
IEEE
15 years 8 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
IV
2000
IEEE
123views Visualization» more  IV 2000»
15 years 7 months ago
Content-Based Image Visualization
The proliferation of content-based image retrieval techniques has highlighted the need to understand the relationship between image clustering based on low-Ievel imagefeatures and...
Chaomei Chen, George Gagaudakis, Paul L. Rosin