Sciweavers

143 search results - page 15 / 29
» Generating Surface Textures based on Cellular Networks
Sort
View
EDUTAINMENT
2006
Springer
13 years 11 months ago
Research of Dynamic Terrain in Complex Battlefield Environments
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
WSCG
2003
145views more  WSCG 2003»
13 years 8 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
ICPR
2010
IEEE
13 years 6 months ago
Local Optical Operators for Subpixel Scene Analysis
In this paper we present a scene analysis technique with subpixel filtering based on dense coded light fields. Our technique computes alignment and optically projects analysis ...
Yves Jean
VISUALIZATION
2003
IEEE
14 years 23 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
IV
2000
IEEE
123views Visualization» more  IV 2000»
13 years 12 months ago
Content-Based Image Visualization
The proliferation of content-based image retrieval techniques has highlighted the need to understand the relationship between image clustering based on low-Ievel imagefeatures and...
Chaomei Chen, George Gagaudakis, Paul L. Rosin