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» Generating Surface Textures based on Cellular Networks
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CGF
2004
106views more  CGF 2004»
13 years 7 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
ICECCS
2009
IEEE
156views Hardware» more  ICECCS 2009»
13 years 5 months ago
Energy Efficient Duty Allocation Protocols for Wireless Sensor Networks
Wireless sensor networks require shared medium access management to prevent collisions, message corruption and other unhelpful effects. Cellular sensornets require minimal energy ...
Jonathan Tate, Iain Bate
BMCBI
2005
77views more  BMCBI 2005»
13 years 7 months ago
Ontological visualization of protein-protein interactions
Background: Cellular processes require the interaction of many proteins across several cellular compartments. Determining the collective network of such interactions is an importa...
Harold J. Drabkin, Christopher Hollenbeck, David P...
IJCNN
2006
IEEE
14 years 1 months ago
Using Neural Network to Enhance Assimilating Sea Surface Height Data into an Ocean Model
—A generic approach that allows extracting functional nonlinear dependencies and mappings between atmospheric or ocean state variables in a relatively simple form is presented. T...
Vladimir M. Krasnopolsky, Carlos J. Lozano, Deanna...
SIGGRAPH
1995
ACM
13 years 11 months ago
Polygon-assisted JPEG and MPEG compression of synthetic images
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
Marc Levoy