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» Generating Surface Textures based on Cellular Networks
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GLOBECOM
2006
IEEE
14 years 1 months ago
A Network Calculus Approach to Probabilistic Quality of Service Analysis of Fading Channels
Abstract— Network calculus is an established theory for deterministic quality of service analysis of fixed networks. Due to the failures inherent in fading channels it is, howev...
Markus Fidler
VMV
2003
174views Visualization» more  VMV 2003»
13 years 8 months ago
Interactive Visualization of Large Finite Element Models
198 Triangles Std. Wire Frame 2 Triangles 32×32 Texture Finite element models used in crash worthiness simulations now contain more than one million mostly quadrilateral elements...
Dirc Rose, Thomas Ertl
INFOCOM
2011
IEEE
12 years 11 months ago
Taming user-generated content in mobile networks via Drop Zones
Abstract—Smartphones have changed the way people communicate. Most prominently, using commonplace mobile device features (e.g., high resolution cameras), they started producing a...
Ionut Trestian, Supranamaya Ranjan, Aleksandar Kuz...
ECCV
1998
Springer
14 years 9 months ago
Estimating Coloured 3D Face Models from Single Images: An Example Based Approach
In this paper we present a method to derive 3D shape and surface texture of a human face from a single image. The method draws on a general flexible 3D face model which is "le...
Thomas Vetter, Volker Blanz
SIGGRAPH
2009
ACM
14 years 2 months ago
scoreLight
”scoreLight” is a playful musical instrument capable of generating sound from the lines of doodles as well as edges of threedimensional objects nearby (hands, dancer’s silho...
Álvaro Cassinelli, Yusaku Kuribara, Masatos...