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» Generating Surface Textures based on Cellular Networks
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CVPR
1999
IEEE
14 years 9 months ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
ICIP
2006
IEEE
14 years 9 months ago
Multi-View Image Registration for Wide-Baseline Visual Sensor Networks
We present a new dense multi-view registration technique for wide-baseline video/images that integrates a parametric optical flowbased approach with a sparse set of feature corres...
Gulcin Caner, A. Murat Tekalp, Gaurav Sharma, Wend...
VIS
2009
IEEE
205views Visualization» more  VIS 2009»
14 years 8 months ago
Time and Streak Surfaces for Flow Visualization in Large Time-Varying Data Sets
Time and streak surfaces are ideal tools to illustrate time-varying vector fields since they directly appeal to the intuition about coherently moving particles. However, efficient ...
Hari Krishnan, Christoph Garth, Kenneth I. Joy
VISSYM
2007
13 years 10 months ago
Animation of Orthogonal Texture-Based Vector Field Visualization
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...
Sven Bachthaler, Daniel Weiskopf
IJON
2006
127views more  IJON 2006»
13 years 7 months ago
Evolved neural networks based on cellular automata for sensory-motor controller
Constructing the controller of a mobile robot has several issues to be addressed: how to automate behavior generation procedure, how to insert available domain knowledge effective...
Kyung-Joong Kim, Sung-Bae Cho