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» Generating Surface Textures based on Cellular Networks
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IWSOS
2011
Springer
12 years 11 months ago
Evolving Self-organizing Cellular Automata Based on Neural Network Genotypes
Abstract This paper depicts and evaluates an evolutionary design process for generating a complex self-organizing multicellular system based on Cellular Automata (CA). We extend th...
Wilfried Elmenreich, István Fehérv&a...
CG
2005
Springer
13 years 8 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...
INFOCOM
2007
IEEE
14 years 2 months ago
Algorithmic Aspects of Access Networks Design in B3G/4G Cellular Networks
— The forthcoming 4G cellular systems will provide broadband wireless access to a variety of advanced data and voice services. In order to do that, these networks will have a sig...
David Amzallag, Joseph Naor, Danny Raz
ECAL
2005
Springer
14 years 2 months ago
Biological Development of Cell Patterns: Characterizing the Space of Cell Chemistry Genetic Regulatory Networks
Abstract. Genetic regulatory networks (GRNs) control gene expression and are responsible for establishing the regular cellular patterns that constitute an organism. This paper intr...
Nicholas S. Flann, Jing Hu, Mayank Bansal, Vinay P...
CGI
2006
IEEE
14 years 2 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou