In this paper, we present a BPM (Bézier Patch Mapping) algorithm which generates a strictly non-self-overlapping structured quadrilateral grid in a given four-sided planar region...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a strictly convex quadrilateral mesh for a simple polygonal region in which no newly cr...
Scott Hine, F. Betul Atalay, Dianna Xu, Suneeta Ra...
A great challenge for flow simulators of new generation is to gain more accuracy at well proximity within complex geological structures. For this purpose, a new approach based on...