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CVPR
2009
IEEE
15 years 3 months ago
Manhattan-world Stereo
Multi-view stereo (MVS) algorithms now produce reconstructions that rival laser range scanner accuracy. However, stereo algorithms require textured surfaces, and therefore work ...
Brian Curless, Richard Szeliski, Steven M. Seitz, ...
ICCV
1999
IEEE
14 years 10 months ago
Appearance Compression and Synthesis based on 3D Model for Mixed Reality
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
VISUALIZATION
2003
IEEE
14 years 1 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
SIGGRAPH
1996
ACM
14 years 20 days ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
TMI
2008
154views more  TMI 2008»
13 years 8 months ago
Brain Anatomical Structure Segmentation by Hybrid Discriminative/Generative Models
In this paper, a hybrid discriminative/generative model for brain anatomical structure segmentation is proposed. The learning aspect of the approach is emphasized. In the discrimin...
Zhuowen Tu, Katherine Narr, Piotr Dollár, I...