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» Generation 3D: Living in Virtual Worlds
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DIGRA
2005
Springer
14 years 2 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
VISUALIZATION
2000
IEEE
14 years 28 days ago
Visualization of time dependent confocal microscopy data
The microscopic analysis of time dependent 3D live cells provides considerable challenges to visualization. Effective visualization can provide insight into the structure and func...
Wim C. de Leeuw, Robert van Liere, Pernette J. Ver...
IAT
2006
IEEE
14 years 2 months ago
Engaging in a Conversation with Synthetic Agents along the Virtuality Continuum
Abstract During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interfac...
Elisabeth André
VR
2002
IEEE
121views Virtual Reality» more  VR 2002»
14 years 1 months ago
Estimating and Adapting to Registration Errors in Augmented Reality Systems
All augmented reality (AR) systems must deal with registration errors. While most AR systems attempt to minimize registration errors through careful calibration, registration erro...
Blair MacIntyre, Enylton Machado Coelho, Simon Jul...
VRST
2003
ACM
14 years 1 months ago
Super wide viewer using catadioptrical optics
Many applications have used a Head-Mounted Display (HMD), such as in virtual and mixed realities, and tele-presence. The advantage of HMD systems is the ease of feeling a 3D world...
Hajime Nagahara, Yasushi Yagi, Masahiko Yachida