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CHI
1998
ACM
13 years 11 months ago
Adapting User Interface Design Methods to the Design of Educational Activities
considered simply, but a more complex evaluation of the effects of performing the tasks. For example, an educational activity that learners complete quickly and accurately is of no...
Clayton Lewis, Cathy Brand, Gina Cherry, Cyndi Rad...
ITICSE
2004
ACM
14 years 28 days ago
What do we mean by theoretically sound research in computer science education?
With our interest to improve our education in computer science, an understanding of how students learn about CS concepts, how different concepts are understood, as well as the con...
Mordechai Ben-Ari, Anders Berglund, Shirley Booth,...
SIGCSE
2012
ACM
282views Education» more  SIGCSE 2012»
12 years 3 months ago
Understanding the tenets of agile software engineering: lecturing, exploration and critical thinking
The use of agile principles and practices in software development is becoming a powerful force in today’s workplace. In our quest to develop better products, therefore, it is im...
Shvetha Soundararajan, Amine Chigani, James D. Art...
CHI
2010
ACM
13 years 9 months ago
Sequential art for science and CHI
This paper illustrates our preliminary studies of new interactive tools that support the generation of sequential art for entertainment, learning and scientific discourse. In the ...
Duncan Rowland, Dan Porter, Mel Gibson, Kevin Walk...
EDUTAINMENT
2009
Springer
14 years 2 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison