Sciweavers

EDUTAINMENT
2009
Springer

Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education

14 years 6 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison to the other institutions’ curricula is covered. In situating the curriculum within the current degree programs, games-based versions of existing courses are also being offered. The experience of the authors with the initial offering of a games-based introductory programming course is also explained, along with the initial assessment of results from the experience. Our experience of using games-based learning in an introductory laboratory is presented. Finally, we demonstrate how gamesbased learning can be extended beyond the classroom as we work to promote science, technology, engineering, and mathematics (STEM) with local elementary schools; our current project develops an ocean ecosystem exploration game that teaches oceanography and ecological sustainability.
Jon Preston, Briana Morrison
Added 26 May 2010
Updated 26 May 2010
Type Conference
Year 2009
Where EDUTAINMENT
Authors Jon Preston, Briana Morrison
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