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» Generation of BDDs from hardware algorithm descriptions
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ALIFE
2011
12 years 11 months ago
Interactive Evolution of Camouflage
This paper presents an abstract computation model of the evolution of camouflage in nature. The 2d model uses evolved textures for prey, a background texture representing the envi...
Craig Reynolds
GLVLSI
2005
IEEE
124views VLSI» more  GLVLSI 2005»
14 years 1 months ago
SOFTENIT: a methodology for boosting the software content of system-on-chip designs
Embedded software is a preferred choice for implementing system functionality in modern System-on-Chip (SoC) designs, due to the high flexibility, and lower engineering costs pro...
Abhishek Mitra, Marcello Lajolo, Kanishka Lahiri
ATAL
2007
Springer
14 years 2 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
FPL
2001
Springer
96views Hardware» more  FPL 2001»
14 years 14 days ago
System Level Tools for DSP in FPGAs
Abstract. Visual data ow environments are ideally suited for modeling digital signal processing (DSP) systems, as many DSP algorithms are most naturally speci ed by signal ow gra...
James Hwang, Brent Milne, Nabeel Shirazi, Jeffrey ...
TSE
1998
129views more  TSE 1998»
13 years 7 months ago
Inferring Declarative Requirements Specifications from Operational Scenarios
—Scenarios are increasingly recognized as an effective means for eliciting, validating, and documenting software requirements. This paper concentrates on the use of scenarios for...
Axel van Lamsweerde, Laurent Willemet