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» Generation of Signatures by Deformations
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ACCV
2009
Springer
14 years 2 months ago
3D Reconstruction of Human Motion and Skeleton from Uncalibrated Monocular Video
Abstract. This paper introduces a new model-based approach for simultaneously reconstructing 3D human motion and full-body skeletal size from a small set of 2D image features track...
Yen-Lin Chen, Jinxiang Chai
SG
2010
Springer
14 years 20 days ago
Automatic Blending of Multiple Perspective Views for Aesthetic Composition
Hand-drawn pictures differ from ordinary perspective images in that the entire scene is composed of local feature regions each of which is projected individually as seen from its ...
Kairi Mashio, Kenichi Yoshida, Shigeo Takahashi, M...
CGF
2006
130views more  CGF 2006»
13 years 7 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
TOG
2008
100views more  TOG 2008»
13 years 7 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
RTA
2010
Springer
13 years 11 months ago
Computing Critical Pairs in 2-Dimensional Rewriting Systems
Rewriting systems on words are very useful in the study of monoids. In good cases, they give finite presentations of the monoids, allowing their manipulation by a computer. Even b...
Samuel Mimram