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GRAPHICSINTERFACE
1998
13 years 9 months ago
Active Implicit Surface for Animation
This paper introduces a new model of deformable surfaces designed for animation, which we call active implicit surfaces. The underlying idea is to animate a potential field define...
Mathieu Desbrun, Marie-Paule Gascuel
TOG
2008
106views more  TOG 2008»
13 years 7 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
BIBM
2009
IEEE
190views Bioinformatics» more  BIBM 2009»
13 years 5 months ago
A Fast, Semi-automatic Brain Structure Segmentation Algorithm for Magnetic Resonance Imaging
Abstract--Medical image segmentation has become an essential technique in clinical and research-oriented applications. Because manual segmentation methods are tedious, and fully au...
Kevin Karsch, Qing He, Ye Duan
ACCV
2010
Springer
13 years 2 months ago
Cage-Based Tracking for Performance Animation
Abstract. Full body performance capture is a promising emerging technology that has been intensively studied in Computer Graphics and Computer Vision over the last decade. Highly-d...
Yann Savoye, Jean-Sébastien Franco
DAC
2000
ACM
14 years 8 months ago
Embedded hardware and software self-testing methodologies for processor cores
At-speed testing of GHz processors using external testers may not be technically and economically feasible. Hence, there is an emerging need for low-cost, high-quality self-test m...
Li Chen, Sujit Dey, Pablo Sanchez, Krishna Sekar, ...